Palworld's gameplay settings live in PalWorldSettings.ini. On FSH (Proton)
servers this file is already created and filled with defaults during install, so
in most cases you just open it and change the values you care about.
Path note: FSH Palworld runs the Windows build under Proton, so the active
config is in the WindowsServer folder — notLinuxServer. Editing
LinuxServerwill have no effect.
A small set of settings are managed by the Startup tab and rewritten into the file
every time the server boots. Editing them in the file does nothing — they get
reset. Change these on the Startup tab instead:
Server Name, Server Password, Admin Password, Max Players, Public IP, RCON,
REST API, Server Description, Difficulty, and Crossplay Platforms.
Everything else (EXP rate, capture rate, drop rates, death penalty, egg hatch
time, etc.) is fair game to edit directly in the file, and your changes will
persist.
Pal/Saved/Config/WindowsServer/PalWorldSettings.ini
[/Script/Pal.PalGameWorldSettings]OptionSettings=(Key=Value,Key=Value,...). Find theKeep the line intact. All settings sit on the single
OptionSettings=(...)
line, comma-separated, inside one pair of parentheses. A missing comma or
parenthesis makes Palworld silently ignore the whole line and revert to
defaults.
A full key reference is in the official guide:
https://docs.palworldgame.com/settings-and-operation/configuration/
If PalWorldSettings.ini is blank (or you want to start over from defaults):
DefaultPalWorldSettings.ini in the server's[/Script/Pal.PalGameWorldSettings] header and the entireOptionSettings=(...) line beneath it.Pal/Saved/Config/WindowsServer/PalWorldSettings.ini, replacing its contents.The Difficulty key is not currently functional in Palworld — your individual
settings apply regardless of what it's set to. You do not need to set it to
Casual/Normal/Hard for your custom values to take effect. (On FSH it's a Startup
variable, left at None by default — leave it there and just edit the individual
settings you want.)
DeathPenalty controls what a player loses when they die. Use one of these exact
values (note Item is singular):
| Value | What the player loses on death |
|---|---|
None | Nothing |
Item | Inventory items only (not equipped gear) |
ItemAndEquipment | Inventory items and equipped gear |
All | All items, gear, and Pals (default) |